The concept behind Gain Ground is simple, but therein lies its appeal: your goal is to get each of your four characters to the exit located somewhere on the screen, all the while avoiding the attacks from topless enemies sprinting around after you. Each of your characters has his own unique weapons, and the game looks and plays a bit like Gauntlet, except all the action takes place on one screen.
Free-roaming platform shooter Turrican received a brilliant port in 1991, and like its computer counterparts, was a superbly designed and slick game in a similar vein to Metroid. Oddly, Turrican II was rebranded as Universal Soldier on the Genesis (tying it into the Jean-Claude Van Damme and Dolph Lundgren action movie), though the quality of its gameplay was still high.
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An exceptionally faithful rendition of the arcade original, Rainbow Islands Extra retains the bouncy, deceptively punishing action of the coin-op. Your main weapon is a rainbow, which you can throw out in front of your character to either kill enemies or use as a kind of escalator to help you reach high platforms.
When does an RPG become an action-RPG? Is it the moment turn-based battles are switched out for real-time combat? When does an action-RPG stray into adventure or hack-and-slash territory, then? Do numbers have to go up? What year is this? Who is the President?
So we present to you - in no particular order - our pick of the best action-RPGs on Nintendo Switch. These are games with RPG-style mechanics and realtime combat, including the odd adventure game with a hack-and-slash flavour. This selection will be updated as and when new titles are released, so you'll always know what's worth sinking your precious time into.
Let's get the controversy out of the way! Is The Legend of Zelda: Breath of the Wild an RPG? Are any Zelda games RPGs? This is certainly an open-world action-adventure, and it has a good dusting of RPG elements. The game was a landmark release for its franchise and Nintendo. It's the first time that Nintendo truly took on the open-world genre in a current-generation sense; in arriving late to the party, though, it embraces some strengths from top-of-the-class games while also forging its own identity. This game is a revolution for the franchise, but the Legend of Zelda essence is still there - its soul remains. The end result is a captivating experience. This is in the running as the best game in the IP's history, and it is a leading contender in the broader open-world genre. Nintendo bravely took one of its biggest franchises in a new direction, and delivered a triumph.
Despite the enduring fame and commercial success the hack-and-slash Musou games have, in the past they've come dangerously close to self-parody, and it's easy to see why critics of the series consider them to be little more than repetitive button-bashers. Thankfully Fire Emblem Warriors is anything but; it combines enjoyable combat with real-time tactics, faithfully paying tribute to the two franchises it fuses together. Musou fans will love the fantasy setting and blade-based action, while Fire Emblem followers will appreciate the strategic wrinkles that series adds to proceedings. While the story is largely forgettable, there's plenty of fan-service for Fire Emblem lovers here. Despite the addition of deeper tactics we fear that Fire Emblem Warriors may still be too samey for those who have struggled with Koei Tecmo's franchise in the past, but everyone else should definitely give this a try.
Persona 5 Strikers is a slick and stylish spin-off that manages to successfully combine a surprisingly strong story with some satisfying Musou-inspired hack-and-slash action. There are a few issues here and there, with some necessary grinding at points, slight difficulty imbalances and a camera that can be a bit of a pain during busy battles but, overall, this is a thoroughly entertaining action RPG that comes highly recommended.
@BlueBlur101, so other FF games with ATB combat system (almost all of them) are aRPGs too? In Xenoblade, you don't smash buttons, but instead, wait for your turn to refill and choose some action. Same system as ATB.
@BlueBlur101, ATB have two modes: active (simultaneous actions) and wait (pauses enemies when you're browsing attacks, magic, summons, items, but not when you're on the list of commands). My life will never be the same again in the world, where Xenoblade and Final Fantasy are aRPGs.
@roboshort Marvel Ultimate Alliance is definitely more of an RPG than Breath of the Wild. It has all the hallmarks of an action RPG. Real time action combat with health and mana bars, skills/spells to learn and equip, passive and active skill trees with a robust leveling system, exploration, plot focused gameplay, lots of cutscenes and dialogue.
Honestly, it's a lot like Diablo and no one would claim Diablo isn't an action RPG. The only thing Zelda might have that could be misconstrued as being more RPG-like is the larger, more open world. But that's not something that makes a game an RPG.
@Deltath Maybe my definition of narrative is a bit broader than yours. At least to me, a role playing game is a game where role playing is a major mechanic. Role playing means you assume the role of a character and take actions/make decisions as if you were that character (or characters possibly). Like in a game where you role play as a doctor, there could be some risk/reward in terms of how other agents in the environment view you based on your actions/decisions as a doctor (like do you try to serve your patients or yourself). Another example. In Xenoblade X, the city New LA changes depending on the sidequests that you complete and you get more races etc living in the city.And RTS and FPSs can also be RPGs. Fire Emblem Three Houses is a mix of a turn based strategy game and an RPG... and Fallout is an FPS/RPG mix.I think, though, a lot of so-called JRPGs have not really included much role playing at all.
All the great action RPGs that we know are cut from Zelda's cloth: The Elder Scrolls, The Witcher, Dragon's Dogma. In these games, you are the hero, and you have to make tons of decisions upon which the success or failure of your quest depends. You have agency in these games, unlike in fake RPGs.
Mate, so good to see Ys Origin here. Much as I like Ys 8, it had some boring elements. Ys Origin is non stop action. Everyone that has played it on my Switch gets hooked. Other than Garou, it is the only game that was so much fun it justified being bought on my PS4 and Switch. Sadly a very overlooked game but in a world where we live off reviews to make our decisions for us, it is yo be expected. Just to add, Ys never do bad music and the game looks amazing too. It has a dated style, yes it is old. But the dated style, the story, the music, the graphics, the action and adventure and puzzles harmonise perfectly.
Skyrim is just a sandbox game with RPG elements that ultimately is very bland and very empty. It's not even a very good "action RPG" considering its gameplay is atrocious and repetitive with simply one button to attack and zero enemy reactivity.
Meanwhile as an action RPG, it has gone onto to inspire its own genre leading to games like Nioh 1&2, Salt and Sanctuary, The Surge 1&2, Remnant etc and CD Projekt admitted to taking ideas from the Souls series when changing The Witcher series to have action gameplay in 2 with heavy, light attacks, rolling, parrying, timing attacks etc.
@Phuzion1 So BOTW is for dumb dumbs because of mechanics that made you frustrated but a literal dungeon crawler where you're mindlessly fighting hordes of enemies without the progression or skill trees of other action RPGs is somehow for intellectuals? Lol
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CD PROJEKT RED's open-world action RPG might not be as fleshed out as its previous title, The Witcher 3: Wild Hunt. However, Cyberpunk 2077 still allows players to come up with a few deadly Netrunner hacks and some really fascinating builds that can easily mow down hordes of enemies. 2ff7e9595c
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