Dwarf Fortress (previously officially named Slaves to Armok: God of Blood Chapter II: Dwarf Fortress) is a construction and management simulation and roguelike indie video game created by Bay 12 Games. Available as freeware and in development since 2002, its first alpha version was released in 2006 and received attention for being a two-member project surviving solely on donations. The primary game mode is set in a procedurally generated fantasy world in which the player indirectly controls a group of dwarves, and attempts to construct a successful and wealthy fortress. Critics praised its complex and emergent gameplay but had mixed reactions to its difficulty. The game influenced Minecraft, Rimworld, and others, and was selected among other games to be featured in the Museum of Modern Art to show the history of video gaming in 2012.
As of January 2021,[update] the latest update was version 0.47.05,[59] with it completing 20 years in development despite being an alpha version.[60] Adams and his brother have a to-do list of features the game should have before version 1.0 and the version number is the percentage progress of its completion.[43] He says he has been able to maintain focus by shifting his attention to different aspects of the game, given its large coverage. While regular game development aim to perfect their work for release, he considers that a drawback since he continues exploring and learning while adding new features.[36] Wired and Rock, Paper, Shotgun called some of its bug fixes unintentional and funny, with PC Gamer saying it makes an entertaining RSS feed to subscribe to.[8][21][61] Adams has two favorite bugs. One is about a farmer dwarf planting his own bed, and the other involves a dwarven executioner, with broken arms, thus unable to use his hammer, delivering punishments by biting his victims and tearing off their limbs, keeping one in his mouth for years.[62]
The Forest Public Alpha v0.56 the game
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